![]() Again, we have the 'ask me for a lore dump of my entire life' conversation style, and once again it has the same effect as it did in Pillars of Eternity and Tyranny - that is, talking to your party members feels more like an up front chore. In theory, I have the best cast the game has to offer, yet even so, it feels banal, which a Torment game never should. Having been warned about Aligern and Callistege, I decided early on to drop them and get Matkina, Erritis, and Rhin instead. * Boring Characters: most of the characters in this game add very little to the experience. It's just not engaging enough on its own merits. I've had to force myself to sit through much of the first city. I'm not sure inXile can be saved from its own folly (seeing how their latest projects are ever more questionable) but Obsidian should watch and learn from this fiasco. From this point of view, TToN is totally a waste of time and money. I want to see something new and daring, not hit-and-miss rehashes of old classics. Couldn't inXile at least hire better artists?Īll in all, I hope the days of nostalgia-infused Kickstarters are over. It's painfully evident that the writers wanted to game to feel classy, but the randomness of the backgrounds alone is enough to negate their efforts. ![]() TToN is too buttoned-down even when it tries to be humorous. ![]() The intro is a total disgrace (whoever wrote the Specter should be put out of their misery) and the crises are beyond terrible but the rest is surprisingly alright - mildly enjoyable even, if you can keep away the wistful thoughts of what might have been. I found Aligern's paranoia much less agreeable. She's no Annah but by TToN's standards she's fine even if she thinks too much of herself. As for Effort system - both stat pool increase and edge are excellent options but I tend to take Edge at every chance I get - I’m playing a Jack and my focus is on speed and int (think I have 10/16/14 and I’m maybe 2/3 into the game) and having free points during skill checks (which are quite easy, let’s face it, 4-5 points is usually enough for 80%+ odds of success) really adds up in the long run.Not sure why people hate Callistege so much. This allows you to be a little more liberal with your picks during level ups and not have to worry about metagaming the game. The end result is that this system puts far less pressure on the player, you don’t have to hoard your skill points in case you come across a skill check that you want to pass. It’s clear that the rules are based on a tabletop version where you can’t load a save if you mess up a skill check but in the digital version you can. Perception might be the exception, I don’t think I was getting those special events in conversations without any points in it, and the mind reading that Nanos get (?) is the same I suppose. ![]() One thing that I find kinda cool about this system is that exploration skills basically don’t matter - they increase the odds of success and that’s it. Story/Conversation stuff seems to dominate the game so grabbing things that help that is what I have gone for, but when you have to make choices for combat related Crisis stuff…early on you don’t have much to base your choices on. As in, you have to make a lot of basically blind decisions. The level up system is very vague early on.
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